#camera
obj_start
obj_type    camera
pos         -3.1 1 -3
rotation    0 0 0
look        0 0 0
up_vector   0 1 0
width       160
height      161
units       5
max_recurs	6
sub_var		15
sub_dis		32
obj_end

#plane left
obj_start
obj_type    plane
pos         -5 0 0
trans       0
normal      1 0 0
ambient     0 0 0
diffuse     0 0 255
specular   0 0 255
spec_alpha  100
reflect     .6
refract     0 
obj_end

#plane bottom
obj_start
obj_type    plane
pos         0 -5 0
trans       0
normal      0 1 0
ambient     0 0 0
diffuse     0 0 255
specular   0 0 255
spec_alpha  100
reflect     1
refract     0 
obj_end


#plane right
obj_start
obj_type    plane
pos         5 0 0
trans       0
normal      -1 0 0
ambient     0 0 0
diffuse     0 255 0
specular   0 255 0
spec_alpha  100
reflect     .6
refract     0 
obj_end

#plane top
obj_start
obj_type    plane
pos         0 5 0
trans       0
normal      0 -1 0
ambient     0 0 0
diffuse     255 0 0
specular   255 0 0
spec_alpha  100
reflect     .6
refract     0 
obj_end

#plane back
obj_start
obj_type    plane
pos         0 0 5
trans       0
normal      0 0 -1
ambient     0 0 0
diffuse		255 0 0
specular   255 0 0
spec_alpha  100
reflect     1
refract     0 
obj_end

#plane behind
obj_start
obj_type    plane
pos         0 0 -5
trans       0
normal      0 0 1
ambient     0 0 0
diffuse     0 255 0
specular   0 255 0
spec_alpha  100
reflect     1
refract     0 
obj_end



#light white above
obj_start
obj_type    light
pos         -4 0 -2
ambient     100	100	100
diffuse     100 100 100
specular    100 100 100
spec_alpha  1
obj_end

#light white above
obj_start
obj_type    light
pos         1 1 -4
ambient     100	100	100
diffuse     100 100 100
specular    100 100 100
spec_alpha  1
obj_end

#spheres
obj_start
obj_type    sphere
pos         0 0 0
radius      1
ambient     0 00 0
diffuse     155 155 155
specular   155 155 155
spec_alpha  2
reflect		.6
obj_end

# Time to render: -1732.014592 sec on a 650 Mhz PIII
